With five devices at your disposal, you can get a little creative with how you place them around the objective. You'll want to crouch down and affix the devices to the base of doorways to make them as inconspicuous as possible, lest the Attackers simply spot them and destroy them with a single pistol shot before moving forward.
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Avoid planting them on windows Frost does a better job of setting up traps in those areas anyway. You can quickly drill these into any entrance with a door frame, so don't waste time trying to affix them to a concrete wall - you've got five of these things to set up before the onslaught starts. Kapkan's entry denial devices are a nasty surprise for any Attacker who foolishly forgets to watch where they're stepping getting a kill with one is oh so sweet. Recommended Primary weapon: 9x19VSN submachine gun (Reflex sight, compensator vertical grip) The supportive nature of Doc’s kit may lend itself to the anchor playstyle, but his Stim Pistol does allow for some equally aggressive plays, giving you the choice between defending or roaming. Simply put the Barbed Wire behind a non-reinforced wall and let the bullets fly when you hear any suspect rustling.
Not only does Barbed Wire slow your enemies down, it also creates a lot of noise when being trodden over. While Doc’s Bulletproof Camera may provide your team with added vision, his Barbed Wire bundles provide a lot more information. This allows Doc to hold angles and peek spawn locations with added precision, forcing Attackers to take extra care when pushing onto the objective. While Doc’s Stim Pistol may be incredibly useful, it does only have four bullets, so make sure you use them wisely.Įven better, Doc is one of six Defenders who has access to the ACOG sight attachment, making him incredibly deadly at both medium-to-long-range distances. Not only will this give you the survivability to sponge incoming damage, it will also allow you to aggressively defend as opposed to waiting for your enemies to make a move. For example, if you get caught in a 2v1 situation and want to try and clutch a win for your team, then simply use Doc’s Stim Pistol to give yourself a whopping 140 health. Each stim shot fired heals/overheals a player for 40 health and decays every second it’s active, giving you plenty of opportunities to set up some game-winning plays. Doc’s Stim Pistol fires hypodermic shots that can revive himself or teammates from a distance, while also boosting any unit’s health above their usual 100 capacity.
If you like the idea of providing your team with heals and giving yourself extra survivability, then Doc is an operator you’ll want on your roster. Recommended Primary weapon: MP5 submachine gun (ACOG sight, flash hider, vertical grip)